Sunday, 27 July 2014

Z doodles

In the last 4 days ive been doing quickies with zbrush to warm up my hand. Here is what I did
Yoda, a hand and a head




Sunday, 22 June 2014

Niño pulpo

Estoy trabajando en un modelo basado en un dibujo de la ilustradora Mónica Armiño, espero estar a la altura porque tiene mucho nivel, podeis ver sus ilustraciones haciendo click en su nombre. Todavia le queda mucho trabajo pero creo que va bien encaminado!



He continuado el modelado, que ya casi esta terminado, he hecho la retopo en 3d coat y lo he vuelto a traer a zbrush. Me queda pulir las formas, arreglar la pose, y empezar a texturizar. Aqui os pongo un render rapido con keyshot (modelo decimated sin mapas)


Probando el modelo en Marmoset. Me he sacado todos los normals y ahora estoy con las texturas y los shaders. No me queda igual de chachi que con vray : (


Ya esta! Aqui os pongo screenshots del pulpo boy en Marmoset (real time)
http://ray40.dunked.com/pulpo-boy







Monday, 24 February 2014

Elf-aqua

Im doing a character based on this concept I found on cghub http://cghub.com/images/view/827467/



I think the modeling is more or less done


Now im working on the texturing, shading, lighting and rendering, its not final yet



Ive worked on the hair, the shaders, the textures and on the comp in photoshop. I think I might add more detail to some clothes, and to the arm band. But overall the final look is good enough to make the pose already. Hope you like it!





I did the pose and created the final composition, a little more dynamic and stylized


v2: I fixed some parts of the pose and did again the post




Thursday, 30 January 2014

Nightmare monster

Im making this to relax between characters. Its fun!

The original concept is from my friend Jose. Thanks for letting me use it!
http://leoteduran.cghub.com/





Wednesday, 8 January 2014

Anatomy doodles

Just a anatomy exercise I did yesterday


Another one, this time an arm, with some interior muscles


Friday, 6 December 2013

Low poly character

Here is what im working on my spare time, when im done with the hi poly I want to project it into a low poly that would fit in a console game. Check my portfolio for more images!  http://ray40.dunked.com/low-poly











Saturday, 5 October 2013

Drone

After modeling organic for a while I always feel like I should be doing some hard surface to complement it, so I dont forget how to do box modeling. So here it is. A drone! The design is strongly based on Daniel Simon´s concepts